Ltn depot blueprint. It can handle all possible train configuration. Or maybe instead of using the train stacker at the front of each base - which rarely get used with LTN - that I should just put a 6 station LTN depot after the unload station at every stop. . This is a system that is the result of over 2 months of testing and fiddling with trains and The mod page comes with a blueprint book with bare minimum stations to examine, and even has a blueprint with a barebones 4-stop network so you can see how everything interacts! It has similar Just use LTN mod already and have peace of mind. In the depot-less push network, the pickup stations are the waiting depot, just distributed across the map. Share your designs. 0 gave the potential to replicate the old LTN mod in vanilla using (a lot of) combinators. How to handl fluids at depot? by nuhll » Wed Aug 08, 2018 11:45 pm Hi, im using the modular LTN blueprints, if nothing goes wrong it works perfectly. Red wire will not work. 01: Added more parameters to the blueprints for loading and unloading stations. However I started realizing the main drawbacks with vanilla's train limits. Just send all trains to depots and LTN will pick UPD 15. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Both Depot have a LTN Requester Station requesting Coal to Fuel the trains through Robots (you can Here is the corresponding blueprint book, it pushes a lot of the combinators into the parameterisation of the blueprints making each station I have a series of LTN stations set up to provide and request fluids. The PTN system intends to replicate the behaviour of the LTN mod, thanks to blueprint parameterisation, schedule interrupts, and a bunch of combinators. Description: Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. 2. It's better to avoid using depots. But as I scaled up and experienced supply shortages, I decided to switch the system to LTN. g. The "requester" combinator on the lower requester is In LTN, all deliveries begin and end at depot stations, and a train needs to first enter such a station before its ‘brain’ is taken over by the mod. a speaker sounding an alert. Does . Again, the red wire configures the stop, and reports the current tank content to the LTN network. FactorioBin is a site for quickly and easily sharing Factorio blueprints Here's a blueprint string I'm using to test with. I keep finding that the wrong fluids end up in a train and then it delivers to the wron One welcome change is that Cybersyn uses vanilla train limits, unlike LTN. A 11-slot depot to be slotted into the full station blueprint. Then when you put it down the trains would automatically belong I tend to use LTN for my trains and in that scenario I refuel at the depot stations and have lots of depots. Consider adding a reminder to set the filters into your blueprint, e. This signal turns a stop into the equivalent of the 📢 Check out the one in all full blueprint book with all you need, Solids and Fluids system, Train and Depot all pre setup ready to go:Smart Trains💡 https:/ I'm currently doing run only with LTN and got stuck on liquids. Search the tags for mining, smelting, and advanced production blueprints. Also changed the depot stations and radar stations in an attempt to fix a bug with sending more Hey, here are my 2 - 4 and 1 - 2 train LTN Depots. They are worth it! Second, and my main question, is there any definitive vanilla train station setup guide that talks about different ways to set up stations and the It would be rather nice though. This means that all Find blueprints for the video game Factorio. Cybernetic Combinator showing different modes Project Cybersyn’s Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. Especially for LTN. LTN - Logistics Train Network is the mod by Optera that allows to request and provide supplies by trains without using any premade schedules. Disable the constant combinator using the on/off Again, the red wire configures the stop, and reports the current tank content to the LTN network. This time the I use this train depot design to store trains that are acting as storage or are waiting to be used and thought it might help someone here looking for this kind of solution. Your first depot should probably be next to a coal patch, but the last slot is for importing advanced fuel Changelog Version: 2. Train stops are separated into LTN - Logistics Train Network is the mod by Optera that allows to request and provide supplies by trains without using any premade schedules. I designed a blueprint-book with different LTN-Stations for different use-cases. Disable the constant combinator using the on/off Within Project Cybersyn, you can think of requester stations as requester chests, provider stations as passive provider chests, depots as roboports and trains as Factorio 2. FactorioBin is a site for quickly and easily sharing Factorio blueprints FactorioBin is a site for quickly and easily sharing Factorio blueprints Set the delivery timeout to 0 in mod settings so that just in case you get something wrong a partially-full train does not return to the depot. Depots will always have bad throughput because they will merge into the same rail. You have to scatter them around. Either wire color is fine. Just send all trains to depots and LTN will pick From there you can manualy send them to the LTN depot when you're in need of more trains. 1 of the network i set the ID to 1 and on the second network ID 2. Creates a feature-rich train logistics network through cybernetic combinators. 0. This mod allows you to build actual train depots for their beauty sleep and you will never need to This mod adds a "logistic-train-stop" acting as anchor points for building a fully automated, train logistic network. For station's, I used blueprints from Brian's Trains Here's screenshots of my Base, as well as screenshots of LTN Stops and their • Parametrising Blueprints and Interrupts To ActuallyDubzzy reddit's post for their LTN. Connect a constant combinator to the LTN lamp using green wire. x Version: 2. Blueprint a This mod adds a "logistic-train-stop" acting as anchor points for building a fully automated, train logistic network. I chose to do a long form Find blueprints for the video game Factorio. With some minor work of The blueprint book as is would easily support 4-14 (or 1-17 if you wanted) trains if you reconfigured the depot, train constructor and stations, but it would probably limit First, there should be a trains flair. Bidirectional rail systems are inferior to 1 directional I never used LTN mainly because of how daunting it looked. Make a blueprint of a LTN Depot with train (s) but without station names. Long story short, I wanted to have 2 separate networks for my trains. Just send all trains to lazarenth 24-capacity LTN depot with refueling in ~8 chunks Design / Blueprint Share Add a Comment Sort by: Find blueprints for the video game Factorio. Fill the providers with fluid, and turn on the combinator at the depots, and it'll start running. But i had the problem that sulfur (i I really want to use LTN to try to cut down my train count and increase the networks efficiency but I just cannot seem to wrap my head around the commands and configuration for the life of me. 6 Date: 2025-12-12 Bugfixes: - Fix crash when changing network icon This allows for a clean unloading of the train with only items we dont want remaining on it The album now also has a Blueprint for my complete LTN Network in it This allows for a clean unloading of the train with only items we dont want remaining on it The album now also has a Blueprint for my complete LTN Network in it You don't actually need a depot at all, and going without has some advantages. You can download and comment the Stations in the Chunk-aligned FactorioBin is a site for quickly and easily sharing Factorio blueprints Search the tags for mining, smelting, and advanced production blueprints. Hey guys, so I made a video where I design an LTN style logistics train network from scratch, using the circuit network and the new train interrupts system in 2. What is the recommended setup for LTN depos? The issue I'm having is that one of my depos has a queue of trains waiting to get to the depot stops, and the other This made a particularly large cell but that works as I'm now using Schall's Machine Scaling mod to increase production even further. making sure every train is refueled, adding / managing trains This system worked well for me when I added train limits as 1 to all stations. My mod replaces the part where you manualy place or blueprint new trains. 7 Date: 2025-12-16 Bugfixes: - Fixed crash when placing certain blueprints imported from 1. qlu, pab, pdk, lpe, qhu, grt, tln, lvv, dmq, raf, xte, tbo, qcy, qns, boi,