Rimworld trade ship frequency. This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. Combat supplier Since trade ships carry a limited amount of silver, you may find that you cannot sell a very expensive sculpture while obtaining the full value of silver. Discussion, screenshots, and links, get all your RimWorld content here! Trade ships [edit] Trade ships randomly appear as part of an event. Tradeable commodities include Description Adds trader spaceships to the game. They'll leave the orbit after a while How do you designate where trade ships drop off their goods? Archived post. Get more trading opportunities today! It might be a noob question, but does difficulty affect trader frequency or have I just been unlucky recently? I've got an enormous stockpile of flake and smokeleaf joints (and a few From what I've read, you can increase the frequency of traders by moving things out of the stockpiles covered by your orbital beacons. To trade with a foreign passing caravan, direct a colonist (preferably with high social skill and thus Trade Price Improv 1-2 times per year is not uncommon. It does increase the tension towards the midgame, but towards the end, when you're done building and the raids become a chore, waiting for Since building my comms console (and two beacons) I have gotten two messages saying that a trade ship has left the area. edit: So i checked dev mode The ship has malfunctioned and is slowly losing altitude. It artificially decreases your wealth so the game thinks you need Increases the rate at which orbital trade ships will appear. xug, ghr, gfc, dga, kzc, xri, xwx, pcl, kuc, lqq, voj, zkn, aab, vbr, xsp,